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Their starting intelligence was reduced from +10 to +6, strength was increased from -1 to +2, dexterity was increased from +3 to +4.
They had the highest starting intelligence bonus and didn't start with a dagger. Prior to 0.26, hedge wizards were called Wizards.The latter changed, but the background remains the same. Prior to 0.27, Hedge Wizards started with the Book of Minor Magic.In that case, depending on your species you should consider picking some strength at level-ups, especially if you have less than 10.
If you come upon an awesome melee weapon early in the dungeon, there's nothing to stop you from becoming a hybrid (a warrior-mage) character despite your wizardly background.On the downside, Hedge Wizards are forced to invest heavily in Conjurations and elemental magic to boost their offensive repertoire. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells ( Call Imp, Blink, Mephitic Cloud, Conjure Flame). Hedge Wizard is probably the most versatile spellcaster background.
These are adjusted by your species' aptitudes.Ĭhoosing Hedge Wizard adds 1 to your starting Strength, 6 to Intelligence, and 4 to Dexterity. Hedge Wizards start with the Magic Dart spell already memorised. Some species may receive different items based on their unique restrictions. Human, Deep Elf, Naga, Draconian, Djinni, and Octopode are the recommended races if you pick a Wizard Background.